A showcase of work spanning AI, full-stack development, computer vision, creative technology, and UX research
Emergency coordination platform for maternal health in rural Nigeria
Led UX research and built the full stack for a real-time platform connecting health workers, drivers, and hospitals. Implemented location-based ride matching and condition-aware hospital routing.
Real-time multi-user style transfer with GANs
Built web app using Pix2Pix GANs with WebRTC for real-time artistic style transfer. Got processing time down to 70-90ms with optimized U-Net architecture and MediaPipe segmentation.
ML-based biofeedback system exploring human-machine feedback loops
Co-led design and technical implementation of an immersive experience using live EEG signals. Built custom ML model with PyTorch to generate reactive visualizations from collective biosignal data, investigating how AI systems mediate emotional experience.
Non-photorealistic rendering pipeline transforming photos into stylized brush strokes
Built C++ pipeline for painterly effects using randomized stroke placement, importance sampling, and structure-tensor orientation analysis. Implemented orientation-aware strokes that follow image features through eigen-decomposition of local tensors.
AI soccer coaching assistant for players without access to training
Built computer vision pipeline using YOLOv8 and MediaPipe for automated player analysis. Hit 80% detection accuracy across different field conditions with homography transformation for tactical mapping.
AR assembly guide for humanitarian aid devices in disaster zones
Built offline-first AR app using Unity and AR Foundation for step-by-step device assembly. Created object detection and spatial instruction overlays for non-technical users in low-resource settings.
Cake artistry business combining engineering and creative design
Ran a creative studio for 10 years, developing skills in structural design, client work, and custom fabrication. Applied engineering thinking to create unconventional edible sculptures.
Image restoration using Dark Channel and Color Attenuation priors
Compared classical dehazing methods and improved edge preservation by replacing soft matting with joint bilateral and guided filtering. Trained linear depth model using brightness-saturation differences with CLAHE and gamma correction.
Neural 3D shape representation using continuous signed distance functions
Implemented DeepSDF architecture for learning implicit surface representations of 3D objects. Trained models on shape datasets to generate smooth, watertight geometries from learned latent space, exploring applications in shape interpolation and completion.
Responsive art installation exploring cause and effect
Created interactive installation responding to viewer presence and movement. Integrated sensors and projection mapping to visualize how small actions create cascading effects in the system.
Game controller using magnetic fields for tactile feedback
Designed and built custom game controller using magnetic forces to create haptic sensations. Explored alternative interaction methods beyond traditional vibration motors for more nuanced tactile responses.
Complete 3D game built from modeling to mechanics
Designed and developed full 3D game using Maya for asset creation and Unity for game mechanics. Built environment, character models, and gameplay systems from scratch.
Panoramic image stitching from video sequences
Built image mosaicking pipeline extracting distinctive features, matching correspondences, and computing transformation matrices. Warped and aligned overlapping video frames onto single projection surface for seamless panoramas.
Parametric design meets physical computing
Used Grasshopper parametric modeling with Arduino sensors to create responsive architectural forms. Explored how computational design can respond to real-time environmental data.